Dynamically map JSON commands to object methods in .Net
Lately I’ve been playing around with USB led lights in .Net. I wanted the animations to be separated from my code. Wouldn’t it be great if you could define what animations are executed in a JSON file? And map it to code?
Normally one would build a mapper that does the conversion of the JSON commands to the methods. I like to use a more generic approach. I’ve created a small utility class that executes commands by mapping and executing them as a method of the object.
Strongly Typed Events 0.3.0 – now with Signals
Turns out that I needed an even smaller type of event: the signal. It is an event that has no data; it just fires. The Strongly Typed Events project started with the IEvent
Rasterizing EMF files with .Net / C#
I can almost hear you think: “Why on earth would anyone use EMF?” Well… I don’t… but MS Office does! Thumbnails that are saved in MS Word documents are in the EMF format. As I struggled to do something with one, I realized that I had to convert it first to a more “easy to handle” format: PNG. Easier said than done.
Strongly Typed Events 0.2.0 – now with Simple Events
A while ago I started a GitHub project for Strongly Typed Events in TypeScript. I’ve uploaded the second version (0.2) with support for ISimpleEvent
A BlockHasher helper class
There are a few instances in which you’ll need to hash a combination of data. You might resort to creating one big string and hashing that. It has a clear disadvantage from a memory and processing point of few. It might even be impractical when files or streams are involved. That’s why I created a BlockHasher utility class that helps to generate these types of hashes.